Deep Analysis of Pop Mart's IP Operation Strategy: Can It Replicate Tencent's 'Hit Capture' Model?
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Pop Mart has built an IP matrix operation system that is
Pop Mart’s core competitiveness lies in its systematic artist discovery and cultivation mechanism:
- Top Master Layer: Long-term deep partnerships with established artists like Kenny Wong (MOLLY creator) and Long Jiasheng (Labubu creator) ensure continuous output of top-tier IPs
- Backbone Layer: Collaborations with over200 artistsglobally [1], covering illustration, sculpture, digital art, and other fields
- New Generation Reserve Layer: Ongoing discovery of emerging creators via events like the “Pop Mart Design Contest”, global art school partnerships, and toy exhibitions (PTS) [1]
This three-tier structure of
Market concerns about ‘IP obsolescence’ are overly pessimistic based on historical data:
- MOLLY Case: Sales grew from40 million yuan to 2 billion yuanbetween 2017 and 2024, with an annualized growth rate of 76% [1]
- Labubu Boom: THE MONSTERS series generated4.81 billion yuanin H1 2025, up 668% YoY, accounting for 34.7% of total revenue [2]
- Multi-IP Pattern Established: In H1 2025,5 IPs exceeded 1 billion yuan in revenue(THE MONSTERS, MOLLY, SKULLPANDA, CRYBABY, DIMOO) and13 IPs exceeded 100 million yuan[2]
The key insight: Pop Mart has transitioned from
| Time Period | Head IP | Strategic Significance |
|---|---|---|
| 2016-2019 | MOLLY | From 0 to 1, building brand awareness |
| 2020-2022 | SKULLPANDA, DIMOO | Breaking single IP risk |
| 2023-2025 | THE MONSTERS (Labubu) | Global breakthrough, enhancing social currency attributes |
| 2025- | CRYBABY, HIRONO, Xingxingren, etc. | Healthy multi-IP matrix |
Pop Mart demonstrates rare
- New Launch Frequency Control: Reduced annual new IP series from5-6 to 3-4to avoid overconsuming IP value [1]
- Head IP Rhythm: Only 1-2 new series per quarter, extending lifecycle via blind boxes, MEGA collection series, and derivatives
- Polishing Cycle: Skullpanda took2 yearsfrom signing to launch, with its first series “M密林古堡” having a 2-year lifecycle—far exceeding the industry average of 9-12 months [1]
This
| Dimension | Tencent Games | Pop Mart | Core Difference |
|---|---|---|---|
Organizational Structure |
Four studio groups (TiMi, Lightspeed & Quantum, Morefun, Aurora) | Three-tier artist echelon (Top + Backbone + Reserve) | Tencent: Internal team competition; Pop Mart: External artist collaboration |
IP Acquisition |
Investment & mergers (100% Riot Games, 40% Epic, 11.5% Bluehole, etc.) [3] | Artist signing (exclusive buyout/royalty/regional licensing) [1] | Tencent: Capital acquisition; Pop Mart: Creative collaboration |
Track Layout |
Multi-category coverage (MOBA, FPS, RPG, SLG, etc.) | Multi-style coverage (cute, dark, ugly-cute, healing, etc.) | Tencent: Gameplay track; Pop Mart: Emotional track |
Update Mechanism |
Continuous content updates for evergreen games (Honor of Kings for 9 years) | IP series iteration + cross-border co-branding + category expansion | Tencent: Game content operation; Pop Mart: IP image operation |
Success Probability |
14 evergreen games with over 4 billion yuan in revenue [4] | 10 IPs with over 100 million yuan in sales (2023), 13 IPs (2025) [2] | Tencent: High investment-high return; Pop Mart: Low-cost trial & error |
- Long Development Cycle: 3-5 years and hundreds of millions of dollars for a 3A game<br>
- Low Success Rate: Most projects fail; a few hits cover all costs<br>
- Long-term Operation: Successful games can run for 5-10 years (Honor of Kings launched in 2015, now in its 9th year)<br>
- From Horse Race to Horse Care: TiMi Studio Group adjusted to “4+2” model (J1/L1/J3/T1+Z1/G1) in 2025, shifting from internal competition to specialized deepening [4]
- Short Development Cycle: 6-12 months from design to launch for new IP series<br>
- Low Trial Cost: Relatively low investment per series allows rapid trial and adjustment<br>
- Volatile IP Lifecycle: Single IP peak热度 lasts 1-3 years, but smoothed via lifecycle extension and multi-IP relay<br>
- Global Synchronization: Labubu’s global boom in 2024-2025 benefited from social media (Rihanna, Beckham endorsements) and TikTok [2]
Pop Mart
-
Different IP Nature:<br>
- Game IP relies on continuous content updates(new heroes, maps, gameplay)<br>
- Toy IP relies on image iterationandemotional resonance<br>
- Games are “service products”; toys are “emotional products”
- Game IP relies on
-
Artist vs. Studio Dependency:<br>
- Tencent controls creativity via internal studios(high replicability)<br>
- Pop Mart relies on external artists(unpredictable individual creativity)<br>
- Variables: Artist inspiration, output capacity, commercial collaboration willingness
- Tencent controls creativity via
-
Risk Diversification Mechanism Differences:<br>
- Tencent: Multi-studio parallelism+global studio investments<br>
- Pop Mart: Multi-IP parallelism+global market expansion(over 40% overseas revenue in H1 2025, 1142% growth in Americas) [2]
- Tencent:
Pop Mart has built a
- Artist Discovery: Toy exhibitions, design contests, online recruitment, global art school partnerships [1]
- IP Screening Criteria: Prioritize “emotional resonance” over design ability (e.g., Hirono’s “loneliness”, Little Sweet Bean’s “healing”, Labubu’s “ugly-cute rebellion”) [1]
- Commercial Empowerment: Full support for artists (design guidance, supply chain, marketing) to lower commercialization barriers [1]
- Data-Driven Optimization: Collect consumer feedback via membership system (59.12 million registered members), robot stores, and e-commerce platforms for rapid iteration [2]
This system turns
Overseas business boom in H1 2025:
| Region | Revenue | YoY Growth | Strategic Focus |
|---|---|---|---|
| China | 8.28 billion yuan | 135.2% | Enhance customer experience |
| Asia-Pacific | 2.85 billion yuan | 257.8% | Refined operation |
| Americas | 2.26 billion yuan | 1142.3% |
Focus on U.S. market |
| Europe & Others | 480 million yuan | 729.2% | Deepen regional headquarters |
- TikTok Shop U.S. monthly sales jumped from $429k (May 2024) to $4.8 million (YoY +1018%) [2]<br>
- Labubu’s global success: Star endorsements (Rihanna, Beckham) and “bag hangers” social attributes [2]<br>
- Globalization extends IP lifecycle (different market adoption timelines)
In H1 2025,
- MEGA Collection Series: Higher price points for collectors
- Plush Toys: 1289% YoY growth to 2.83 billion yuan in 2024 (fastest-growing category) [2]
- Accessories, Blocks, Derivatives: Expand scenarios and price ranges
- Theme Parks: IP monetization via physical stores (e.g., Shanghai HIRONO flagship store) [2]
- Mobile Games & Animation: Explore IP entertainment to build richer IP universes
This
Despite multi-IP claims, THE MONSTERS series accounted for
- Search Index Warning: JPMorgan report notes 5% drop in Labubu search interest (still 13x KAWS, 2.5x Hello Kitty), but mature IPs typically have 10-20% of peak search volume [5]
- Market Concerns: Analysts warn Labubu’s boom may fade like Beanie Babies in the 1990s [6]
- Stock Price Volatility: 40% drop from 2025 peak reflects worries about Labubu’s sustainability [6]
Potential risks in artist collaboration models:
- Diverse Collaboration Models: Exclusive buyout, royalty, regional licensing may lead to inconsistent artist incentives
- Uncontrollable Creativity: Inspiration fluctuations, personal brand controversies, collaboration issues may affect IP output
- Intensified Talent Competition: Toy industry growth gives artists more options—Pop Mart needs to enhance attractiveness
Challenges from rapid overseas expansion:
- Quality Control Issues: Scale growth has led to quality concerns; company optimizing processes and hiring professionals [7]
- Cultural Differences: Varying IP acceptance, aesthetics, consumption habits require refined localization
- Supply Chain Pressure: JPMorgan notes supply shortages for Labubu and Crybaby due to overloaded OEM production [5]
Pop Mart’s IP matrix strategy is
- MOLLY’s Longevity: 40 million to 2 billion yuan in sales (2017-2024) proves IP sustainability
- Labubu’s Boom: 4.81 billion yuan in H1 2025 (global breakthrough)
- Multi-IP Matrix: 5 IPs over 1 billion yuan, 13 over 100 million yuan (effective risk diversification)
- Overseas Boom: 1142% growth in Americas (second growth curve established)
| Dimension | Tencent Games | Pop Mart | Evaluation |
|---|---|---|---|
Hit Capture Capability |
★★★★★ | ★★★★☆ | Tencent is more mature; Pop Mart is catching up |
Risk Diversification |
★★★★★ | ★★★★☆ | Tencent: Multi-studio + investments; Pop Mart: Multi-IP + globalization |
Sustainability |
★★★★★ | ★★★★☆ | Games have stronger long-term operation; toy IP lifecycle is more volatile |
Replicability |
★★★★★ | ★★★☆☆ | Tencent has higher industrialization; Pop Mart relies on individual artists |
Globalization Potential |
★★★★☆ | ★★★★★ | Toy culture has lower threshold and greater potential |
- Labubu 4.0 Series: Mini Labubu launch in 2025—CEO Wang Ning calls it “a potential super hit” [8]<br>
- New IP Incubation: Can CRYBABY, HIRONO, Xingxingren take over growth?<br>
- Overseas Expansion: Sustained growth in Americas/Europe, TikTok channel expansion<br>
- Category Expansion: Non-figurine categories (plush, MEGA, accessories) share increase
- Unexpected Labubu Decline: Monitor search index and sales data
- New IP Underperformance: Failure to relay may revert to single IP dependency
- Intensified Competition: Domestic rivals (52TOYS, TOPTOY) and global giants (Hasbro, Mattel) entering toy market
- Regulatory Risks: Tighter blind box regulations (e.g., China SAMR requires probability disclosure, bans sales to under-8s) [1]
JPMorgan forecasts
Insights are generated using AI models and historical data for informational purposes only. They do not constitute investment advice or recommendations. Past performance is not indicative of future results.
About us: Ginlix AI is the AI Investment Copilot powered by real data, bridging advanced AI with professional financial databases to provide verifiable, truth-based answers. Please use the chat box below to ask any financial question.
